top of page

AUDIO IMPLEMENTATION

The work doesn’t stop at asset creation, audio implementation is key to making a great-sounding game. Whether using in-house audio tools or third-party audio middleware software, I make sure that all sound assets and systems are working in game the way they were designed to be.

Full implementation solutions through native audio solutions or middleware such as Wwise, Fmod, and Unity.

โ€‹

โ— Adaptive music
โ— Location-based atmospheres, ambiances

โ— Triggers, States, Switches, RTPC's, Containers, and other implementation-centric audio concepts

SOUND DESIGN REEL | Vlada Sova
Horror FPS Kit | Unity & Wwise Sound Design
Don't Scream Game - Sound Design Breakdown
BioShock Infinite - Menu UI Sound Redesign
Apex Legends - L-STAR EMG | Sound Re-Design
Wwise - Car Engine System
Railroad Corporation - Reveal Trailer (4K)
BGM and SFX creation for "Transport City Truck Tycoon" mobile game
bottom of page