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AUDIO IMPLEMENTATION
The work doesn’t stop at asset creation, audio implementation is key to making a great-sounding game. Whether using in-house audio tools or third-party audio middleware software, I make sure that all sound assets and systems are working in game the way they were designed to be.
Full implementation solutions through native audio solutions or middleware such as Wwise, Fmod, and Unity.
● Adaptive music
● Location-based atmospheres, ambiances
● Triggers, States, Switches, RTPC's, Containers, and other implementation-centric audio concepts




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